What LeagueApps charges
LeagueApps doesn't publish its pricing — it is quoted per contract. Below: what that comes to over a year at three volumes, what is not in that number, and what the same job costs when you own it instead of renting it.
What LeagueApps publishes
No subscription; one-time setup fee + transaction fee as % of online payments deducted from each registration payment; rates not published, contact sales. Nonprofit/volume discounts.
There is no public rate card, so the only figure that exists for you is the one on your own invoice. That is worth finding before your next renewal: a platform that quotes per contract is a platform whose price is negotiable.
What to ask LeagueApps before you sign
There is no published rate card, so these are the questions that turn a demo into a number. Ask them in writing.
- What is the fee on a single paid registration, in money?A percentage and a fixed part, both named. "Competitive" is not a rate.
- Who is charged it — us or the buyer?If the buyer pays, it is still coming out of what they were willing to spend.
- Is card processing inside that number or on top?Normally on top, around 2.9% + $0.30 an order.
- What is the term, and what happens to our data at the end of it?Ask for the export format in writing before you sign, not after.
- What does the fee become if our volume doubles?A share of every registration grows with you; a build does not.
Once you have that number, ours is simple: a tenth of what you pay now, with hosting, fixes and changes included.
What you would own instead
- The part you actually useMost of a platform like LeagueApps goes unused. We rebuild the parts your business runs on and leave the rest out.
- The code and the dataYours, in your own account, exportable on any day for any reason.
- A price that does not scale with your takingsa tenth of what you pay now — hosting and changes included, and it does not grow with your takings.
When to stay put
- You use nearly all of itIf your team lives in every corner of LeagueApps and the bill is small, replacing it is work for no gain.
- The fee is tiny against your marginRun the numbers above on your real volume first. If it is noise, leave it.
- It is the only place your customers can find youA marketplace that brings you buyers is selling you demand, not only software. That is worth paying for.
LeagueApps pricing, asked and answered
What does LeagueApps cost?
LeagueApps doesn't publish its pricing — it is quoted per contract. No subscription; one-time setup fee + transaction fee as % of online payments deducted from each registration payment; rates not published, contact sales. Nonprofit/volume discounts.
What would LeagueApps cost me over a year?
LeagueApps quotes per contract, so there is no published figure to work from.
Who pays LeagueApps's fee — me or my customer?
You do — it comes out of your payout, so the price your customer sees is not the amount you keep.
Is card processing included?
No. Taking the money is a separate cost, normally around 2.9% + $0.30 an order, and it is charged whoever you use. The figures on this page leave processing out on both sides so the comparison is like for like.
Is there a cheaper alternative to LeagueApps?
That depends on what you actually use it for. Most businesses use a small part of a platform like this — take the money, hold the record, send the confirmation, show the list. That part can be built once and owned, and we price it against your own bill: a tenth of what you pay now, instead of a share of every registration forever. You keep the code and the data, and the old system keeps running beside it until the new one is proven.
What the others charge
Same category, same treatment — each one read from the vendor's own pricing page.
- What SportsEngine chargesSportsEngine runs $79 a month, plus a fee on every registration.
- What PlayMetrics chargesPlayMetrics doesn't publish its pricing — it is quoted per contract.
- What GotSport chargesGotSport charges $4 on every registration, plus card processing on top.
- What TeamSnap chargesTeamSnap charges 3.25% + $1.50 on every paid registration, plus card processing on top.
- What RunSignup chargesRunSignup charges 6% + $1 on every paid registration, plus card processing on top.
- What RegFox chargesRegFox charges 1% + $0.99 on every paid registration, plus card processing on top.
Reading on the same subject
- How to document what your software does before replacing itSeptember 29, 2026 · Before replacing club software, record what each role really does with it: screens, reports, automatic messages, overnight jobs and once-a-year tasks.
- What happens to custom software when the developer disappears?September 23, 2026 · Custom software keeps running until something changes. The real risks when a developer vanishes, and what a club should hold itself to stay in control.
Keep reading
Tell us what LeagueApps costs you
Send your last invoice or just the rate you are on, and we will tell you what the same work costs built and owned — and say so plainly if you are better off where you are.
Hiro costs about a tenth of what you pay now, quoted against your own bill. Hosting, fixes and changes included, and no per-seat fees.