What TeamSnap charges
TeamSnap charges 3.25% + $1.50 on every paid registration, plus card processing on top. Below: what that comes to over a year at three volumes, what is not in that number, and what the same job costs when you own it instead of renting it.
What TeamSnap publishes
Processing 3.25% + $1.50 per payment (Amex included, no extra admin fee); pass-to-registrant toggle ON by default, org can turn off. Club/league platform pricing is custom quote; team plan '$0 to start', paid tier prices not shown on pricing page.
Those are TeamSnap's own published numbers, read on 21 September 2026. Vendors change pricing without announcing it, so check the live page before you sign anything — and check your own last invoice, which is the only number that is definitely yours.
A year of TeamSnap fees, at three volumes
Worked straight off the published rate. Card processing is left out of every column, because it is charged whoever takes the money.
| A year of | TeamSnap | Built and owned | You keep |
|---|---|---|---|
| 200 registrations at $753.25% of $75 + $1.50 = $3.94 a registration, 200 times | $787.50a year | $78.75a tenth of what you pay them | $708.7590% of the bill |
| 1,000 registrations at $753.25% of $75 + $1.50 = $3.94 a registration, 1,000 times | $3,938a year | $393.75a tenth of what you pay them | $3,54490% of the bill |
| 4,000 registrations at $753.25% of $75 + $1.50 = $3.94 a registration, 4,000 times | $15,750a year | $1,575a tenth of what you pay them | $14,17590% of the bill |
We do not publish a price of our own, because it is worked out against yours: a tenth of what the platform costs you, with hosting, fixes and changes included. The volumes are illustrations at a stated price per registration, not a promise about your business — send your own bill and the figure is exact.
What you would own instead
- The part you actually useMost of a platform like TeamSnap goes unused. We rebuild the parts your business runs on and leave the rest out.
- The code and the dataYours, in your own account, exportable on any day for any reason.
- A price that does not scale with your takingsa tenth of what you pay now — hosting and changes included, and it does not grow with your takings.
When to stay put
- You use nearly all of itIf your team lives in every corner of TeamSnap and the bill is small, replacing it is work for no gain.
- The fee is tiny against your marginRun the numbers above on your real volume first. If it is noise, leave it.
- It is the only place your customers can find youA marketplace that brings you buyers is selling you demand, not only software. That is worth paying for.
TeamSnap pricing, asked and answered
What does TeamSnap cost?
TeamSnap charges 3.25% + $1.50 on every paid registration, plus card processing on top. Processing 3.25% + $1.50 per payment (Amex included, no extra admin fee); pass-to-registrant toggle ON by default, org can turn off. Club/league platform pricing is custom quote; team plan '$0 to start', paid tier prices not shown on pricing page.
What would TeamSnap cost me over a year?
On 1,000 registrations at $75, TeamSnap's published fees come to about $3,938 a year (3.25% of $75 + $1.50 = $3.94 a registration, 1,000 times). Built and owned, that year is about $393.75 — a tenth of what you pay now — and you keep the $3,544 difference.
Who pays TeamSnap's fee — me or my customer?
By default the buyer pays it at checkout, on top of your own price. It is still your money in the sense that it comes out of what your customer is willing to spend: a fee on top makes your registration more expensive than it needs to be.
Is card processing included?
No. Taking the money is a separate cost, normally around 2.9% + $0.30 an order, and it is charged whoever you use. The figures on this page leave processing out on both sides so the comparison is like for like.
Is there a cheaper alternative to TeamSnap?
That depends on what you actually use it for. Most businesses use a small part of a platform like this — take the money, hold the record, send the confirmation, show the list. That part can be built once and owned, and we price it against your own bill: a tenth of what you pay now, instead of a share of every registration forever. You keep the code and the data, and the old system keeps running beside it until the new one is proven.
What the others charge
Same category, same treatment — each one read from the vendor's own pricing page.
- What Tourney Machine chargesTourney Machine doesn't publish its pricing — it is quoted per contract.
- What Race Roster chargesRace Roster charges 6.99% + $1.99 on every paid registration, plus card processing on top.
- What BikeReg chargesBikeReg charges 6.25% + $1.25 on every paid registration, plus card processing on top.
- What UltraSignup chargesUltraSignup doesn't publish its rate — it adds a fee to every registration at checkout.
- What Jersey Watch chargesJersey Watch charges 3.5% + $1 on every paid registration, plus card processing on top.
- What SportsEngine chargesSportsEngine runs $79 a month, plus a fee on every registration.
Reading on the same subject
- How to document what your software does before replacing itSeptember 29, 2026 · Before replacing club software, record what each role really does with it: screens, reports, automatic messages, overnight jobs and once-a-year tasks.
- What happens to custom software when the developer disappears?September 23, 2026 · Custom software keeps running until something changes. The real risks when a developer vanishes, and what a club should hold itself to stay in control.
Keep reading
Tell us what TeamSnap costs you
Send your last invoice or just the rate you are on, and we will tell you what the same work costs built and owned — and say so plainly if you are better off where you are.
Hiro costs about a tenth of what you pay now, quoted against your own bill. Hosting, fixes and changes included, and no per-seat fees.